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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

site://Shared Assets/shared/faculty/fbit/game-development/faculty/bill-kapralos.jpg

Bill Kapralos
PhD

Associate Professor

Game Development and Entrepreneurship
Faculty of Business and Information Technology

Advancing healthcare training and education through the development of serious gaming and virtual reality technologies.

Languages
English, Greek



  • PhD - Philosophy, Computer Science York University 2006
  • MSc - Computer Science York University 2001
  • BSc - Computer Science (Hons, 1st Class Distinction) York University 1999

The effect of contextual sound cues on visual fidelity perception

Medicine Meets Virtual Reality 2014  Manhattan Beach, California

 2014-02-20

The impact of secondary-task type on the sensitivity of reaction-time based measurement of cognitive load for novices learning surgical skills using simulation

Medicine Meets Virtual Reality 2014  Manhattan Beach, California

 2014-02-20

The missing piece in the gamification puzzle

ACM Gamification 2013  Stratford, Ontario

 2013-10-02

A crash course on serious games design and assessment: A case study

In Proceedings of the IEEE Games Innovation Conference (IGIC) 2013  Vancouver, British Columbia

 2013-09-23

Interactive rate virtual sound rendering engine

In Proceedings of the 18th IEEE International Conference on Digital Signal Processing (DSP 2013)  Santorini, Greece

 2013-07-01

Spatial sound and its effect on visual quality perception and task performance within a virtual environment

Proceedings of the 21st International Congress on Acoustics  Montreal, Quebec

 2013-06-02

The use of web-based learning for simulation-based training of central venous catheterization in novice learners

Medicine Meets Virtual Reality 2013  San Diego, California

 2013-02-20

Impact of floating windows on the accuracy of depth perception in games

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

 2013-02-03

An interactive in-game approach to user adjustment of stereoscopic 3D settings

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

 2013-02-03

S3D depth-axis interaction for video games: performance and engagement

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

 2013-02-03

The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

 2013-02-03

The effects of audio on depth perception in S3D games

Audio Mostly 2012  Corfu, Greece

 2012-09-26

A course on the design and development of serious games and virtual simulations

In Proceedings of the IEEE International Games Innovation Conference  Rochester, New York

 2012-09-07

Blaze: A serious game for improving household fire safety awareness

In Proceedings of the IEEE International Games Innovation Conference  Rochester, New York

 2012-09-07

Beyond the screen: What we can learn about game design from audio-based games

In Proceedings of the Computer Games Multimedia and Allied Technology (CGAT 2012) Conference  Bali, Indonesia

 2012-05-07

A framework for sound localization experiments and automation

In Proceedings of The ACM Joint International Conference on Human-Centered Computer Environments (HCCE 2012)  Hamamatsu, Japan

 2012-03-08

Developing effective serious games: The effect of background sound on visual fidelity perception with varying texture resolution

Medicine Meets Virtual Reality 19  Newport Beach, California

 2012-02-09

An online practice and educational networking system for technical skills: learning experience in expert facilitated vs. independent learning communities

Medicine Meets Virtual Reality 19  Newport Beach, California

 2012-02-09

Evaluation of tensiometric assessment as a measure of skill degradation

Medicine Meets Virtual Reality 19  Newport Beach, California

 2012-02-09

Interactive floating windows: a new technique for stereoscopic video games

In Proceedings of the Stereoscopic Displays and Applications XXIII  Burlingame, California

 2012-01-22

Stereoscopic 3D video games and their effects on engagement

Proceedings of the Stereoscopic Displays and Applications XXIII  Burlingame, California

 2012-01-22

Experimenting with a framework for networked mobile audio arrays

In Proceedings of the Audio Engineering Society 44th Conference on Audio Networking  San Diego, California

 2011-11-18

SCETF: Serious game surgical cognitive education and training framework

In Proceedings of the Third IEEE International Games Innovation Conference  City of Orange, California

 2011-11-02

GPU-based acoustical occlusion modeling with acoustical texture maps

In Proceedings of ACM Audio Mostly 2011  Coimbra, Portugal

 2011-09-07

Serious games in the classroom: Gauging student perceptions

Medicine Meets Virtual Reality 18  Newport Beach, California

 2011-02-08

A serious game for off-pump coronary artery bypass surgery procedure training

Medicine Meets Virtual Reality 18  Newport Beach, California

 2011-02-08

GPU-based acoustical diffraction modeling for complex virtual reality and gaming environments

In Proceedings of the Audio Engineering Society 41st International Conference: Audio for Games  London, United Kingdom

 2011-02-02

Audio air hockey: A pilot study in using audio- based games for the measurement of loudspeaker placement preferences for smart tables

In Proceedings of the Audio Engineering Society 41st International Conference: Audio for Games  London, United Kingdom

 2011-02-02

A serious game for collaborative intercultural business communication

In Proceedings of the 13th ACM International Conference on Humans and Computers (HC 2010)  Hamamatsu, Japan

 2010-12-08

Not just a Game: Using games as methods of evaluation of usability and user experience in human-computer interaction design

In Proceedings of the 13th ACM International Conference on Humans and Computers (HC 2010)  Hamamatsu, Japan

 2010-12-08

Serious games for interprofessional education for critical care response teams

Group Awareness in Online Work, Learning, and Games Workshop at HCI 2010  Albertay, Dundee, Scotland

 2010-09-07

Off-pump coronary artery bypass surgery procedure training meets serious games

In Proceedings of the International Symposium on Haptic Audio-Visual Environments and Games  Phoenix, Arizona

 2010-10-16

Amplitude panning-based sound system for a horizontal surface computer: A user-based study

In Proceedings of the International Symposium on Haptic Audio-Visual Environments and Games  Phoenix, Arizona

 2010-10-16

Best practices for applying sonification to support teaching and learning of network intrusion detection

In Proceedings of the World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2010)  Toronto, Ontario

 2010-06-28

Using a virtual learning environment with highly interactive elements in Second Life to engage millennial students

In Proceedings of the 2010 International Conference on e-Education, e-Business, e-Management and e-Learning (IC4E 2010)  Sanya, China

 2010-01-22

Internet mediated, peer-to- peer feedback for learning of patient transfer skills: Prototype development and testing

World Conference on Educational Sciences (WCES) 2010  Istanbul, Turkey

 2010-02-04

Serious games for knee replacement surgery procedure education and training

World Conference on Educational Sciences (WCES) 2010  Istanbul, Turkey

 2010-02-04

The use of virtual simulations in a laptop-based university

World Conference on Educational Sciences (WCES) 2010  Istanbul, Turkey

 2010-02-04

Institute of Electrical and Electronics Engineers