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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

Information Technology - Game Development and Interactive Media

Degree Bachelor of Information Technology (Honours)
Faculty Faculty of Business and Information Technology
Location North Oshawa campus location
Start dates September
Length Four years
Program load Full-time
Photo for Information Technology - Game Development and Interactive Media
Game Development and Interactive Media is designed to provide you with a wide range of game design and programming expertise. Successful students develop their knowledge and skills in a diverse team environment and learn to work with programmers, artists and designers to create innovative products that push the medium to its limits.

General information

The Game Development and Interactive Media program is designed to provide students with a wide range of game design development expertise. You will be immersed in the game design and development process from day one and you will develop video games beginning in your first year. Successful students develop their technical, managerial and entrepreneurial knowledge and skills in a diverse team environment. Working with programmers, artists and designers you will create innovative products that push the medium to its limits. You will acquire the knowledge and skills required to quickly advance your career in the gaming, interactive media and simulation industries, or become an entrepreneur in charge of developing and managing your own gaming/interactive media studio. 

Our innovative gaming and virtual reality laboratory is equipped with state-of-the art software and equipment including motion capture facilities, an audiometric (sound) room, 3D displays, and the latest in interaction devices to allow for the development of high-quality animation, 3D models, sound recording and production, game engines, and gameplay code.

Additional information

Faculty of Business and Information Technology website

Admission requirements

Current Ontario secondary school students must complete the Ontario Secondary School Diploma (OSSD) with six 4U or 4M credits including English (ENG4U) with a minimum average of 60 per cent and one of Advanced Functions (MHF4U), Calculus and Vectors (MCV4U) or Mathematics of Data Management (MDM4U) with a minimum average of 60 per cent or Computer Science (ICS4U) with a minimum average of 70 per cent.

Note: Admission is competitive. The specific average or standing required for admission varies from year to year. Students are selected by taking into consideration a wide range of criteria including school marks, distribution of subjects taken, and performance in subjects relevant to the academic program. Possession of the minimum requirements does not guarantee acceptance. Preference will be given to applicants with the best qualifications.

Last year's cut-off 70 per cent
Expected cut-off Mid-70s

How to apply

The application process and important dates/deadlines are outlined on our admissions website:
Ontario secondary school applicants
Ontario secondary school graduates 
Canadian out-of-province high school applicants 
International applicants
Mature applicants (over 21 and never attended post-secondary)
Transfer applicants
General Arts and Science (GAS) applicants
 Home-schooled applicants 

Program curriculum

Sample courses: 

  • 3D Modeling and Animation for Games
  • Entrepreneurship
  • Game Audio
  • Game Design
  • Game Engine Design and Development
  • Game Programming
  • Game User Research
  • Graphic Design
  • Marketing in the IT Sector

A full program map is available in the Undergraduate Academic CalendarCourses are subject to change without notice.

Experiential learning

You will gain firsthand experience through internship work placements (locally or abroad) or Capstone study projects in which you work as a team to provide consulting services to one of our industry partners.

Career opportunities

Graduates can expect to pursue a career as a:

  • 3D animation and modeller 
  • creative director 
  • game producer
  • game programmer
  • game user researcher 
  • level designer 
  • level editor 
  • serious game and simulation designer/ developer 
  • technical marketing and advertising specialist in web and new media 

Success stories

“Ontario Tech is a great place to develop knowledge on a variety of different topics across many different fields. This program covers the full spectrum of the game-development process, from conception to implementation, while also creatively integrating an indie studio feel with the Game Development Workshop. Having all of the hardware and software provided to you for all of your classes is also a great convenience.”

Brad Kroese
Bachelor of Information Technology (Honours) in Game Development and Entrepreneurship, class of 2014
Junior Online Programmer, Ubisoft, Toronto, Ontario

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