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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

Information Technology - Game Development and Interactive Media

Program details

Faculty
Business and Information Technology

Degree
Bachelor of Information Technology (Honours)

Experiential learning
Capstone
Internship

Delivery method
Hybrid online/in-class
In-class

Location
Ontario Tech University, North Oshawa

Start dates
September

Length
Four years

Program load
Full-time

OUAC code
DGD

Overview

student in lab with equipment Immerse yourself in the game design process from day one! You will create high quality, interactive media such as games, virtual and augmented reality experiences.

 You will acquire the knowledge and skills required to quickly advance your career in the gaming, interactive media and simulation industries, or become an entrepreneur in charge of developing and managing your own gaming/interactive media studio. 

Our innovative gaming and virtual reality laboratory is equipped with state-of-the art software and equipment. This includes motion capture facilities, an audiometric (sound) room, 3D displays, and the latest in interaction devices to allow for the development of high-quality animation, 3D models, sound recording and production, game engines, and gameplay code.


My time at Ontario Tech has transformed me into the best version of myself. Through the support of my wonderful peers and professors in the Game Dev program, I discovered what I am most passionate about and what I can do to help me get there. Getting involved with the school has also strengthened my leadership skills, and because of that I am prepared to work with any team I am part of in the future. Dear Ontario Tech, I am so grateful to you! Safa Nazir Bachelor of Information Technology (Honours) in Game Development and Interactive Media, Class of 2021 Freelance Game Editor


Admissions

Admissions


Current Ontario secondary school students must complete the Ontario Secondary School Diploma (OSSD) with six 4U or 4M credits including English (ENG4U) with a minimum average of 60 per cent and one of Advanced Functions (MHF4U), Calculus and Vectors (MCV4U) or Mathematics of Data Management (MDM4U) with a minimum average of 60 per cent or Computer Science (ICS4U) with a minimum average of 70 per cent.

Note: Admission is competitive. The specific average or standing required for admission varies from year to year. Students are selected by taking into consideration a wide range of criteria including school marks, distribution of subjects taken, and performance in subjects relevant to the academic program. Possession of the minimum requirements does not guarantee acceptance. Preference will be given to applicants with the best qualifications.


Last year's cut-off70 per cent
Expected cut-offmid-70s

Program details

Faculty
Business and Information Technology

Degree
Bachelor of Information Technology (Honours)

Experiential learning
Capstone
Internship

Delivery method
Hybrid online/in-class
In-class

Location
Ontario Tech University, North Oshawa

Start dates
September

Length
Four years

Program load
Full-time

OUAC code
DGD

Contact information

Career opportunities

  • 3D animation and modeller 
  • creative director 
  • game producer
  • game programmer
  • game user researcher 
  • level designer 
  • level editor 
  • serious game and simulation designer/ developer 
  • technical marketing and advertising specialist in web and new media 

Experiential learning

Ontario Tech students have many different opportunities to apply their knowledge and skills in real-world settings. With more than 300 industry and community partner organizations, students have a wide variety of experiential learning opportunities available to them.

Hands-on training is valuable; our programs offer you real-world business experience through internship work placements (locally or abroad) or capstone study projects in which you work as a team to provide consulting services to one of our industry partners.

Our leading-edge laboratories enable hands-on learning and are fully integrated with the university’s technology-enriched learning environment. Work with today’s latest technology and obtain skills valued by future employers.


Did you know?

of Business and IT students participate in experiential learning
companies provide paid internships and Capstone opportunities
Women for STEM scholarships available for eligible female students in STEM-focused degrees
  • Sample courses
    • 3D Modeling and Animation for Games
    • Entrepreneurship
    • Game Audio
    • Game Design
    • Game Engine Design and Development
    • Game Programming
    • Game User Research
    • Graphic Design
    • Marketing in the IT Sector

    A full program map is available in the Undergraduate Academic CalendarCourses are subject to change without notice.

  • Game Dev Lab tour